Showing posts with label general interest. Show all posts
Showing posts with label general interest. Show all posts

Tuesday, 17 April 2012

The Perfect Definition of Perfection

That which lacks nothing and to which nothing can be added.
- Daniele Barbaro, 1567

I find it really entertaining that I can't think of a way to add or subtract anything to that definition which might improve it. Let me know if you can do so ;)

Of course, aesthetic relativism blah blah blah.

Tuesday, 14 February 2012

Purebred = Inbred

Many people consider purebred dogs to be somehow superior to mongrels.

This is utter bullshit. Because purebreds, as a general rule, are heavily inbred and suffer from more inherited problems than mongrels. So what you end up with is actually a group of animals which are inferior in every way to their ancestors, apart from the fact that their appearance satisfies a set of arbitrary rules invented over the last century by clueless breeders.

Here is a painting from 1790 of a real bulldog:

Painting of a Bulldog from 1790 by Philip Reinagle.
Here is it's modern descendant:

Modern Bulldog
Breeders may tell you that it's low, thick stature, protruding lower jaw and wrinkles (to "channel blood away from the eyes") were all selected to make it better at holding down bulls. None of this is true.

This dog is completely useless for anything other than companionship, and it's characteristics were selectively bred purely for aesthetic reasons. It suffers from hip dysplasia, interdigital cysts, incessant farting, must usually be born via caesarian section, has low intelligence, and trouble breathing because of their short snouts. The original bulldog is extinct as far as I'm concerned.

The bulldog is not an isolated case. Many breeds, especially those bred for shows, suffer terribly from genetic problems.

I thought this was common knowledge. But the more people I speak to, and the more German Shepherds I see with fucked up, downward sloping hips hobbling around, the more I realise that few actually do know. To top it all off, they're willing to pay a lot of money for these wretched creatures.

There was a show aired in the UK called Pedigree Dogs Exposed, and I suggest you watch that if you want to find out more.

Monday, 23 January 2012

The potential of crowdsourcing problems via games

I'm very excited about the potential of crowdsourcing via video games.

Video games are designed to capture and engross players, and motivate them to play for as long as possible. And there are many people who are quite happy to oblige. They struggle and toil to defeat enemies, collaborate and organise themselves to solve problems. Many millions of hours of work are dumped into merely playing video games every day.

At the same time, many people have trouble with motivation, struggle with unemployment, can't get the training they require,etc., or there is simply very little work they can do locally.

To make a car analogy, it's as if the engine (effort from gamers) is revving at 6000 RPM, but no power is being transferred to the wheels (the industrial output of society). Video games can be the gearbox which manages and transfers that power.

In 2010, Jane McGonigal speculated about this in a TED talk:


Since then, what she predicted has happened. Gaming has been harnessed to solve a real-world problem - protein folding.
Obsessive gamers’ hours at the computer have now topped scientists’ efforts to improve a model enzyme, in what researchers say is the first crowdsourced redesign of a protein. 
The online game Foldit, developed by teams led by Zoran Popovic, director of the Center for Game Science, and biochemist David Baker, both at the University of Washington in Seattle, allows players to fiddle at folding proteins on their home computers in search of the best-scoring (lowest-energy) configurations. 
The researchers have previously reported successes by Foldit players in folding proteins1, but the latest work moves into the realm of protein design, a more open-ended problem. By posing a series of puzzles to Foldit players and then testing variations on the players’ best designs in the lab, researchers have created an enzyme with more than 18-fold higher activity than the original. The work is published today in Nature Biotechnology. 
“I worked for two years to make these enzymes better and I couldn’t do it,” says Justin Siegel, a post-doctoral researcher working in biophysics in Baker’s group. “Foldit players were able to make a large jump in structural space and I still don’t fully understand how they did it.”
Read the rest of the article here:
http://www.nature.com/news/victory-for-crowdsourced-biomolecule-design-1.9872

We've finally dipped our toes in the water and immediately solved a real world-problem, far exceeding all expectations in the process. We should be working like mad to harness this potential. Government funding, private investment, whatever.

And, I propose that once gamers start solving real-world problems, they should get real-world rewards. Money. Employment in gaming.

I also think that the most effective way to do this, is to create games more like WoW and less like Foldit. Most of the time, anyway. I don't see why you can't hide real problem solving beneath a more attractive and viscerally rewarding front-end.

Wednesday, 18 January 2012

Naked cannibals aren't sensational enough for the news, apparently

Did you hear that a couple of people died on an Italian cruidse ship? Meanwhile...

Watch the rest here: http://www.vice.com/the-vice-guide-to-travel/the-vice-guide-to-liberia-2